There are 72 unique Action Cards in Bound in Miracle Grove. Combine them in clever ways to unleash powerful synergies with your fellow players

Basic Cards

A straightforward action with a simple effect.

Let's keep this simple: I'm going to walk up to this Piercing Creeper and bash it. Anyone got a problem with that?

“And” Cards

Two effects in one! You can play this card even if one effect does nothing.

I may not need to cure myself of Rooted or Disarmed status, but I can still take this opportunity to destroy this nearby Shadow Fungus, even at some cost to my health...

“Or” Cards

Two tempting options but you can only choose one effect. These tend to be versatile cards.

Stronger healing for allies close to me, or weaker healing for all of my friends? Hmmm...

“Bonus” Cards

Plays an effect. Gain additional benefits if you achieve the Bonus condition!

If my ally could weaken this nearby Snakeweed, I could finish it off and retreat to a safer location...

“If” Cards

Can only be played when a certain condition is met.

I'm already in a good position to destroy this Shadow Fungus, should I forego movement to do it?...